Zwift - Ancient Ruins (Restored) - Watopia Expansion Northern Coast
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Prop placement, area design, terrain sculpting
Zwift - Ancient Ruins (Restored) - Watopia Expansion Northern Coast
I got to work under Ben Hosac for this specific section. Ben created a ton of ruin kits for us to populate the area. He created the initial base structure. Then I got to ruin wild off of that. It was a lot of fun to work on
Responsible for:
- World building and polish the Temple Processional area (terrain work, asset placement/area design)