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John Moran
John Moran
Looking for New Opportunities
Aliso Viejo, United States

About

Currently a contract 3D Artist at Nicalis Inc.

Previously an Environment Artist at Zwift where I got to collaborate with a team of artists and designers to create exciting and memorable worlds.

Skills

3D Modeling3D AnimationCompositingLightingTexturingWorld Building

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
V-Ray
V-Ray
Phoenix FD
Phoenix FD
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Reel

Experience

  • 3D Artist at Nicalis
    Santa Ana, US
    September 2024 - Present

    Rebuilt and optimized legacy 3D assets for Unreal Engine 5 integration

    Directed initial visual style for an upcoming sci-fi mech title

    Delivered performant assets with optimized UVs, textures, and polycounts

    Shipped: Order Up (Nintendo Switch 2)

  • 3D Artist at VRWERX
    Universal City, US
    April 2024 - June 2024

    Created optimized VR props and environmental assets for Quest 3 Headset

    Established instancing workflows, lighting bakes, and runtime optimization passes

    Balanced visual fidelity with performance for VR gameplay

    Shipped: Full VR Experience (Quest 3 Platform)

  • Environment Artist at Zwift
    Long Beach, US
    March 2022 - February 2024

    Designed stylized and semi-realistic environments for gamified fitness worlds

    Built modular kits for natural and architectural settings

    Partnered with designers and producers to meet performance targets

    Maintained 100% on-time delivery rate for all content updates

    Shipped: Multiple world expansions & updates

  • 3D Generalist at Wicked Liquid FX
    Irvine
    January 2007 - March 2022

    Produced end-to-end 3D production: modeling, animation, lighting, compositing

    Developed VFX and motion graphics for film, TV, and digital media

    Led client interactions and art direction across concurrent projects

  • Junior Artist at SuperVillain Studios
    Santa Ana
    February 2006 - October 2006

    Created in-game props and environment assets for handheld platforms

    Shipped: Dungeon Siege: Throne of Agony (Sony PSP)

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