Currently a contract 3D Artist at Nicalis Inc.
Previously an Environment Artist at Zwift where I got to collaborate with a team of artists and designers to create exciting and memorable worlds.
Rebuilt and optimized legacy 3D assets for Unreal Engine 5 integration
Directed initial visual style for an upcoming sci-fi mech title
Delivered performant assets with optimized UVs, textures, and polycounts
Shipped: Order Up (Nintendo Switch 2)
Created optimized VR props and environmental assets for Quest 3 Headset
Established instancing workflows, lighting bakes, and runtime optimization passes
Balanced visual fidelity with performance for VR gameplay
Shipped: Full VR Experience (Quest 3 Platform)
Designed stylized and semi-realistic environments for gamified fitness worlds
Built modular kits for natural and architectural settings
Partnered with designers and producers to meet performance targets
Maintained 100% on-time delivery rate for all content updates
Shipped: Multiple world expansions & updates
Produced end-to-end 3D production: modeling, animation, lighting, compositing
Developed VFX and motion graphics for film, TV, and digital media
Led client interactions and art direction across concurrent projects
Created in-game props and environment assets for handheld platforms
Shipped: Dungeon Siege: Throne of Agony (Sony PSP)